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Old Dec 22, 2007, 04:43 AM // 04:43   #21
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Quote:
Originally Posted by tonyh
i know i should test it out myself and see what i prefer, but being a bit lazy, which one would you generally recommend over the other: conjure fire/ice/lightning or enduring harmony?

i know both skills are excellent, and it might be too situational to decide on superiority, but which one tends to do the job better?

(sry teutonic paladin, i like your build too)

Personally I find that Enduring harmony only help a Dragon Slash build, most other builds simply do not need it and gain very little benifit from it.

If you do go for Paragon as your secondary then I would sugest specing attributes into your weapon and Comand for skills like [skill]"Go for the Eyes!"[/skill] and [skill]"Stand Your Ground!"[/skill] (a very expensive version of Watch yourself that can work on an all adren war) And use a comand sheild ofcourse.
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Old Dec 22, 2007, 05:46 AM // 05:46   #22
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Quote:
Originally Posted by Racthoh
A quad spec I don't want to think about.
It's not that bad.

Sword 14, strength 10, tactics 7, water 7.
Sword 14, strength 6, tactics 9, water 9.

Those are the 2 main specs you can be running. First one is for enraging breakpoint, if you want to get 4 adrenaline in your initial strike for flail. Second one is breakpoint for 2 adrenaline gain from enraging, which allows you to raise tactics and water. Of course you can always drop conjure/WY/enraging and run 14/10/10(9).

Quote:
Originally Posted by Crom The Pale
Personally I find that Enduring harmony only help a Dragon Slash build, most other builds simply do not need it and gain very little benifit from it.

If you do go for Paragon as your secondary then I would sugest specing attributes into your weapon and Comand for skills like [skill]"Go for the Eyes!"[/skill] and [skill]"Stand Your Ground!"[/skill] (a very expensive version of Watch yourself that can work on an all adren war) And use a comand sheild ofcourse.
SYG is basically a conditional WY that can't be kept up indefinitely. I have no clue why you'd even suggest that. SYG is crap, don't run it. If you want to run GftE, go for it, but it doesn't need a high spec to be viable.

Last edited by Arkantos; Dec 22, 2007 at 05:51 AM // 05:51..
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Old Dec 22, 2007, 12:51 PM // 12:51   #23
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Quote:
Originally Posted by Crom The Pale
[skill]"Stand Your Ground!"[/skill] (a very expensive version of Watch yourself that can work on an all adren war)
So its a very expensive version of "Watch Yourself!", if only you were a warrior and could just take "Watch Yourself!" instead, oh wait.........


~A Leprechaun~
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Old Dec 22, 2007, 03:30 PM // 15:30   #24
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Quote:
Originally Posted by A Leprechaun
So its a very expensive version of "Watch Yourself!", if only you were a warrior and could just take "Watch Yourself!" instead, oh wait.........


~A Leprechaun~
I only sugested it so he didnt need to spec into 3 differnt attributes.

Since you can take a Comand Shield, there is no reason to spec into tactics just for 1 skill. If your not using high comand, then none of the comand skills are worth taking and then your back to a war only build with no secondary skills.

In order for Watch Yourself to match the 24armor of SYG youd need 14 points in tactics, and it would only last 10sec, yes you can recast every 4sec, but then your draining adren from attack skills.

With 10 comand SYG will last 15 seconds which should be plenty of time to wipe out most mobs in PvE. With a 30 sec recharge you have plenty of time to regain the energy spent on it.


As I stated in my first post, Paragon is NOT the best choice for his secondary, but if he is going to use it then he should make the most of it.
Remedy Signet and Signet of Return are the only other paragon skills that a war can make use of.
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Old Dec 22, 2007, 03:50 PM // 15:50   #25
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Quote:
Originally Posted by Crom The Pale
I only sugested it so he didnt need to spec into 3 differnt attributes.
That's only because you dropped the /E secondary and as such made the build not what it originally was intended to be.

Imo just drop WY! and get something else.
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Old Dec 22, 2007, 06:03 PM // 18:03   #26
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Quote:
Originally Posted by LightningHell
Imo just drop WY! and get something else.
Like Factions?

No matter which way you spin it, you're still much less effective than a Dslash or Tchop spammer. The comparison is almost comical.
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Old Dec 23, 2007, 04:43 AM // 04:43   #27
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I'd say a Earthshaker can compare relatively speaking
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Old Dec 23, 2007, 02:51 PM // 14:51   #28
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IIRC, Earthshaker is AoE KD but not AoE damage; I may be wrong, it's been over a year since I've used it. For AoE damage you'd have to go with something sub-par like Yeti Smash. If you run ES in conjunction with Whirlwind Attack/Crude Swing you can keep a big group on the ground indefinitely, but I'd far prefer the damage of Tchop which, you know, just kills them.
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Old Dec 23, 2007, 02:57 PM // 14:57   #29
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Earthshaker is not AoE damage, but as you said, by combining it with other skills you can achieve a lockdown effect on all foes around you. A good Earthshaker warrior is probably the most useful thing you can find without Faction in HM. Regardless, you'll still have a very difficult time without the incredibly broken "SY!".
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Old Dec 24, 2007, 02:37 AM // 02:37   #30
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Quote:
Originally Posted by Burst Cancel
IIRC, Earthshaker is AoE KD but not AoE damage; I may be wrong, it's been over a year since I've used it. For AoE damage you'd have to go with something sub-par like Yeti Smash. If you run ES in conjunction with Whirlwind Attack/Crude Swing you can keep a big group on the ground indefinitely, but I'd far prefer the damage of Tchop which, you know, just kills them.
Well that's what I meant, to go Crude -> Earthshaker - > Whirlwind -> Earthshaker rinse and repeat. The damage is comparable because hammers have a higher base damage and Whirlwind and Crude do have + damage

Also it stops fleeing
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Old Dec 24, 2007, 05:06 AM // 05:06   #31
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You almost never need an elite for pve so you can live just fine without factions. While a good elite is a need to have for pvp, it's only a nice to have in pve.

You have the options of cleave, eviscerate, and crip slash which are all good. You can also get away with using things like ViM, hundred blades, charging strike, and soldier's stance.
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Old Dec 24, 2007, 09:00 AM // 09:00   #32
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Quote:
Originally Posted by I pwnd U
Warriors were fine before Factions and Nf. Just becasue you don't have factions doesn't mean you are completely useless. There are plenty of good builds that you can make. Mix and match.
qft...

Just look at the shock axe. Kicking ass and taking names still and since day 1 :P.
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Old Dec 24, 2007, 02:28 PM // 14:28   #33
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Quote:
Originally Posted by Coloneh
the old builds are underpowered because of power creep. with more skills Anet made specialized skills that actually have great synergy, instead of a few good skills that everyone had to use.
QFT... HM didn't exist when prophecies was the only campaign.
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